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Okami hd text speed
Okami hd text speed






okami hd text speed

I’d make the appear-effect way quicker (not in speech speed) and allow the player to press/hold a button to speed it up, skip the appearing effect and jump to the next text box.Īfter the intro I started a new game. I would also avoid the auto-appearing text. This might obscure some of the animation, but both is equally important – at least in a game without voiceover. If I had to fix this, my solution would have been simply to make the text box bigger. At least they programmed it correct, so that the “scene animation” paused until the appropriate text was delivered, but this took awfully long. In German, a rather verbose language, every sentence took about 3 to 4 boxes. I must admit that I am a quick reader, but the main problem here is probably that the original Japanese version had many characters inside the text box that would finish complete sentences. Sadly the intro text characters appear very slow and I was annoyed how many text boxes I had to read (and wait trough). When starting the game, the introduction “video” started. But the overall result is, that the details I will list prevented me from playing the game in the future and that is what ultimately counts. This doesn’t mean that I didn’t found many details and the overall concepts and intentions good. They made me end my playing session after approximately 30 minutes of (play)time.Īs a last disclaimer, I want to mention that will only list negative points. But boy, was I shocked about how bad some simple aspects of the game turned out.








Okami hd text speed